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Yuchen Cao

Lost

Keywords: VR game / Cyberbullying / Self-identity / Othering / Surreal virtual world / Identity crisis / Empathy / Overcoming obstacles / Psychological impact / Inner liberation / Self-discovery / Points of light / Symbolism / Exploration and understanding
Materials: VR

This VR game immerses players in a surreal virtual world where they explore the conflict and dissociation between identity crisis and othering caused by cyberbullying. The game aims to highlight the negative psychological impact of cyberbullying and emphasize the importance of overcoming othering and rebuilding self-identity.

Players begin their journey in a narrow tunnel, symbolizing the identity crisis under the pressure of cyberbullying. Throughout the journey, players must overcome various obstacles and collect scattered points of light. These lights represent the power of self-identity, helping players gradually restore their self-image. In different stages of the game, players experience the fragmentation and psychological impact caused by othering, ultimately finding the strength of self-identity through exploration.

The game leads players to an open battle scene, where they use the power of the collected lights to defeat a giant enemy symbolizing othering. This process symbolizes breaking down barriers through understanding and empathy, rebuilding self-identity, and achieving inner liberation and hope​.

Yuchen Cao

My work explores the complex relationship between self-identity and othering. I use virtual reality as a medium to create immersive experiences that take audiences on a journey of self-discovery and repair.

I believe that through gaming and interactive art, audiences can engage and reflect on their own identities and the impact of othering on society. Through my work, I hope to inspire thoughts on understanding and empathy, promoting the values of equality and respect.

Inspired by personal experiences and societal phenomena, I strive to convey hope in overcoming othering through my art. My goal is to create a world where audiences feel understood and accepted, motivating them to effect change in real life.